Pocket BulkJank
(Alpha 3.0)
Offbeat Accessible Magic
Looking for a format for your extra cards that just don't make the cut elsewhere? Pocket BulkJank has you covered! The rules provide an deckbrewer's challenge for traditional 20 life 1v1 gameplay with unique twists, such as the mana-smoothing Leyline of Jank mechanic, the budget friendly BulkJank List and pointy buy systems, along with the Second Wind mechanic to help small decks resist mill strategies. Even the most competitive decks are extremely accessible to build and have kitchen-table vibes.
30 card minimum deck size, no sideboard unless advanced options taken.
Strictly singleton, with 1 copy per card except basics and cards explicitly with no limit.
All cards must be on the BulkJank List, a huge, algorithmically regulated legal list with cards you might just find in a bulk bin. It contains over 20 thousand cards from across Magic's history. Cards are added to the list weekly, and refreshed yearly to maintain accessibility and format freshness. If it's on the list, it's legal!
Choose either the rarity based "Point Buy Deck" or the refined "Pocket Precon", explained below. More advanced deck options for experienced players, such as commanders, sideboards, and card multiples, are available in the "Advanced Deck Options" section at the bottom of this page. All deck types are intended to play against one another, just be sure to let your opponent know what type of deck you are playing before starting a match.
Point Buy Deck
16 points maximum, with a card's points based on its lowest printed rarity (shown on the BulkJank List)
Commons: 0 points
Uncommons: 1 point
Rares: 2 points
Mythics: 3 points
Starts with 3 Leylines of Jank (explained further below)
Dev note: these points are likely to increase slightly
Pocket Precon
Rather than having a point buy system, these decks simply must be composed only of cards within a single officially released preconstructed deck. All cards must still be on the BulkJank List.
They start with 1 Leyline of Jank instead of 3.
Great for converting Commander precons to get started!
Leyline of Jank
To compensate for deckbuilding restrictions, the Leyline of Jank provides a mechanic to help smooth out mana while providing additional avenues for strategy.
The Leyline is a special action that doesn't use the stack that can be performed at any time a player could cast a sorcery. Players start each game with 3 Leylines (or only 1 for Pocket Precon), and can spend a Leyline to perform one of the following abilities:
Dig Through Jank
(pitch a card to dig for a land)
(pitch a card to dig for a land)
Put a card from your hand on the bottom of your library: Reveal cards from the top of your library until you reveal a land card, or until 3 cards are revealed. If you revealed a land, put it into your hand. Otherwise, put the top card of your library into your hand. (This does not count as drawing a card.) Put the remaining revealed cards on the bottom of your library in a random order.
Jank Cycle
(cycle a land)
(cycle a land)
Reveal a land card that isn't a basic snow land from your hand and put it on the bottom of your library: Put the top card of your library into your hand. (This does not count as drawing a card)
Amulet of Jank
(help multicolor manabases)
(help multicolor manabases)
The next time a land enters the battlefield tapped under your control this turn, untap it (only occurs for one land per Leyline use each turn.)
If that land would produce more than one mana this turn, either through its mana abilities or through entering the battlefield, it instead doesn't produce that extra mana (Crumbling Vestige, Lotus Field, Bounce Lands, etc)
Notable Leyline Restrictions
Leylines and Mulligans
The act of taking a mulligan consumes an available Leyline of Jank.
Leylines and Libraries
Anytime an active effect you control is giving you the ability to view card(s) from the top of your library or play with them revealed, you may NOT use a Leyline of Jank. (Experimental Frenzy, Bolas' Citadel, Ranger Class Lvl 3, Etc)
Mill Defense: Second Wind
Due to small decksizes, Pocket Janklord includes the built in Second Wind mechanic to help prevent mill based victories from being overly easy to accomplish.
If a player's library has zero cards in it after an effect has caused any number of cards to have been removed from it, or if that player would attempt to draw from their empty library, that player may shuffle all cards they own in their graveyard and exile into their library. This only occurs once per game per player.
(Note: It occurs *after* a mill or similar effect ends, and *before* attempting to draw a card from an empty library)
Best of One: Preview Phase
Before the start of a best of one match, indicate to your opponent what type of deck you are playing, as well as any additiona deck options you take. Then, before opening hands are drawn, each player shuffles and reveals the top 10 cards of their library, before shuffling them back in to draw opening hands. This acts as a preview to have an idea what you're going up against.
Play to win and have fun!
BulkJank is most intended for semi-competitive, 1v1, best of one events with very flat prize structures. Decks with and without the optional advanced feats are intended to be played amongst each other, even with the more complex nature of the feats.
At the end of a game, be willing to reveal the cards in your deck to your opponent when asked. But most of all ... JANK IT UP!
Important note: this project is currently in alpha, and rules are subject to change. Though BulkJank decks are extremely accessible to build, it is still advised to only build decks from cards you already own due to the project still being in development.
Advanced Deck Options
Recommended for experienced players only. Decks might be weaker with these unless skillfully utilized.
Crown the Janklord
Randomly choose a Commander from a team of Janklords
Your deck is increased to a 41 card minimum instead of 30, worth up to 23 points instead of 16.
Available to Point Buy Decks only
Your deck has 3 Janklord cards. A Janklord can be any saga, battle, or legendary nonland permanent card. (All planeswalkers are legendary).
Each Janklord must be of a different mana value. (Example: a 3 mana card, a 4 mana card, and a 5 mana card)
Rare Janklords cost 3 points instead of 2, and Mythic Janklords cost 5 points instead of 3.
Before the start of the game, reveal your Janklords to your opponent, then randomly choose one to be put into your command zone as your commander for this game. The remaining two are shuffled into your library. (Reveal and choose simultaneously with any Preview phases.)
This randomly chosen commander behaves exactly as a commander from the "Commander" format, with the following exceptions:
To cast your commander from the command zone, it has the following additional cost: Reveal a nonland card from your hand and put it on the bottom of your library.
(This is in addition to the normal {2} extra cost per recast from the command zone. Only pitch one nonland card each cast)
Rare commanders cost an additional {3} per recast from the command zone rather than {2}. Mythic commanders cost an additional {4} per recast this way.
Decks do not need to match any color identity.
Dev note: this mechanic will likely be tweaked to not have the non selected janklords shuffle into your library, along with no longer increasing deck size. It will likely also only allow commanders to be cast only once from the command zone.
Duplicity
Allows for six pairs of cards, no longer singleton
Costs 4 points, "Crown the Janklord" is required as a prerequisite
Your deck has up to six "pairs" which are two copies of a card (2-ofs).
Eg: 2x Wishcoin Crab; 2x Grizzly Bears; 2x Chimney Imp; 2x One With Nothing; 2x Pillarfield Ox; 2x Colossal Dreadmaw
Janklords and cards that refer to commanders (eg. Command Tower) must remain singleton, with 1 copy per deck.
Since their function depends on it, the following janky cards may be run as 4-ofs, occupying 2 pairs: Hedron Alignment; Biovisionary
Dev note: this deck option will likely be tweaked to not have Crown the Janklord required. There will also likely be a deck option that allows for four-ofs, removing the need for the clause on Hedron Alignment and Biovisionary.
Contingency Plan
Access to a sideboard
Costs 2 points, and the "Crown the Janklord" option is a required prerequisite.
You have an 8 card sideboard that has no point limit. It's points are not counted toward your main deck point limit, but singleton rules still apply.
If you have the "Duplicity" option, you have 6 pairs across your maindeck and sideboard. The sideboard does not get its own 6 pairs.
Main decks cannot exceed their point limit after pregame swaps from the sideboard. Swap card for card, point for point.
For best-of-one events, "preboard" card swaps after the preview phase, after cards are revealed and any commanders are chosen, before opening hands are drawn.
Dev note: this mechanic will likely be tweaked to only cost 1 point, along with no longer being tied to Crown the Janklord.
Developer footnotes and brewing tips
(This project is currently in alpha, and rules are very much subject to change. It is advised to only build decks from cards you already own, though acquiring cards is generally extremely easy on the budget, with top performing decks generally under $5)
(PS: here's the code for those interested in how the BulkJank List algorithmn works.)
For brewing help until BulkJank has it's own scryfall filter, download the Firefox and Chrome Jank Scryfall extensions, and use the scryfall search term below! Note: The extensions have a bug with special characters and doubleface cards, even when they are on the list. The search term doesn't return hundreds of cards that are on the list, while also returning a few that aren't on the list, but hey, it's something to work with!)
Firefox BulkJank List Extension
Chrome BulkJank List Extension
legal:v -is:digital -is:reserved ((r:c and usd<=0.25) or (r:u and usd<=0.33) or (r>u and usd<=0.44)) -banned:modern -banned:legacy -banned:pioneer -banned:pauper -banned:historic -o:"you become the monarch" -o:"you take the initiative"